Online Casino List of the Top Brands
Improvements in technology have brought us the internet which has also helped the best casinos to go online. It means that the worlds gaming population can enjoy various games via a computer monitor as well as mobile devices.
There are many top online casino platforms that have the same rules and game structure as the real casinos, If you are an avid casino gamer, you can find a more complete list of online casinos at BestListCasinos.com, some of which you can easily sign up for. For now however, here is a short list of only the very best of them:
- Dunder
Dunder is a Malta-owned casino. It is among an array of the best picks owing to its software which makes gaming on the site worthwhile. It also has a large variance of games that you can pick from. these are not just limited to poker. Instead, you can savor blackjack, roulette and many other table games. It is regulated and licensed to operate, meaning it is a credible casino platform. Payments are processed swiftly and several modes of payment are available at your disposal including visa, MasterCard and Skrill.
In case you have an issue, the customer support service is easily accessible and the response is prompt. You can also benefit from the various bonuses that the platform occasionally offers in a bid to enhance the gaming experience.
- Mansion Casino
Mansion casino is a Gibraltar based platform. Its operating licenses are from both Gibraltar and the United Kingdom. This makes it a credible and legitimate casino skin. It is accessible worldwide. and gamers from as far as New Zealand, Canada and the whole of Africa can easily access and enjoy games of their choice.
It has plenty of games for you to pick from; including blackjack, roulette, slot games video poker and also live casino gaming. This makes it a great platform for you as you have a pool of choices to pick from.
In addition, there is the progressive jackpot with over £1.000.000 up for grabs and also awesome bonuses that you can benefit from. This makes it a good platform talking on its payouts capability.In case of any issue while on the brand you can contact the customer support team whose response is prompt. The support team will help you sort out the issue to ensure you have an awesome gaming experience. The icing on the cake is their mobile platform. it allows you to carry out remote gaming from anywhere and at any time you feel like doing so.
- PartyCasino
PartyCasino also made it to our best online casino listing. It is a Gibraltar-owned platform considerd among the best online casino picks courtesy of its many games. A look at the homepage introduces you to a ton of games that are definitely going to leave you in a limbo. The listing contains new games, updated games, instant wins and also live casino games.
The customer support is very efficient and is available for 24 hours a day, 7 days a week. If any issue arises, you are assured that you are going to be sorted in a short while.
Again, the platform boast s of many promotions such as free spins or cash bonuses. It is in a bid to enhance your gaming experience. Among the games available on this platform include starburst, Gonzo’s quest, Cleopatra, UK roulette and various versions of Slingo among many other games.
- UnibetCasino
A list of online casinos cannot be complete without Unibet. It is a casino platform that has made a name for itself in the live casino. Known for its numerous games, it also gives you the opportunity to play against professional players in real time. Some of its impressive game collection includes blaze roulette, casino floor roulette, and blackjack.
Its operating license is from Malta. This definitely makes it a credible gaming platform that you should opt for. It also comes with customer support. Always on standby 24/7, they quickly respond to your most pressing needs and your queries are also promptly answered.
Conclusion
These are some of the best casino platforms which you can check out if you want to venture into online gambling. The list of casinos has been put together courtesy of factors such as regulation which determines its credibility, customer support and the number of games that the platforms have on offer.
Workshop: Playing with history: Games, antiquity and history
Games have often found inspiration from ancient times to contemporary history. Popular game series such as the Creative Assembly’s Total War or Sid Meier’s Civilisation have provided entertaining alternative simulations to established historical narratives. Playing with the past and connecting it to the present provides a greater understanding and arguably appreciation, of the human condition.
Despite the potential for games to deliver visualisations of and interactions with historical events, the uptake and use of games, game design and technology as a research or teaching tool by historians and educators has been relatively slow. In part this is due to the established pedagogical methods of studying history as a discipline, combined with the lack of digital skills of subject experts and the perceived complexity of the technology.
Games have also often garnered a reputation for playing too loosely with historical fact and arguably the most popular game genres have relied heavily on violence both as a core mechanic and for the bulk of content, and this creates a limitation on how games can be deployed in the classroom. However, we are at a point where as the digital skills of researchers have increased, the technical barriers to game technology have been lowered, and when combined with the increasing digitisation of research and archive material, games are not just an increasingly an important tool for visualising data and disseminating research, but are also a vital element in allowing people to play with different and challenging historical narratives and in constructing popular understandings of the past.
The workshop aims to discuss relevant theories, perspectives and techniques that can be used to better understand how game designs and history can interact with each other and how games can be used, and played with, to influence players’ perceptions and understanding of historical narratives. A wide range of questions can be explored:
- How do videogames represent particular pasts?
- What opportunities and pressures does the game form introduce to historical representation?
- How do researchers, academics, developers and the media (including the gaming press) view historical content within games?
- How well do these perceptions reflect the players’ understanding of historical game content?
- Is there a discrepancy between the players’ perceptions of historical content and established historical narratives?
- Does the setting, establishment and accuracy of historical content in games disrupt immersion or player’s gameplay?
- How much should historical games encourage playing with historical outcomes? Does the playfulness of the medium challenge the boundaries of how to teach and study history? How does gaming subvert dominant narratives (gender, race, colonial theory, etc.)?
- How does the increasing availability of advanced technology (Smartphone, VR, Wearables, 3D printing, Motion Controls) affect how we use games with history?
The workshop is intended to explore new ideas and directions, submission of incomplete and in-progress results are encouraged. This workshop therefore seeks submissions that:
- Explore the nature of games as a form for historical representation.
- Explore the audience reception of historical games.
- Explore how interdisciplinary approaches and practices can enhance the study of game design, historical research, and critical theory.
- Analyse established digital practices in historical research together with new and emergent practices in game design and technology for enhancing historical narratives.
- Identify games, game design techniques and game technology that can be used by historians and educators to stimulate audiences and encourage wider discussion of historical narratives.
- Develop games that encourage interaction with history (e.g. interactive Documentary) or foster audiences playing with narratives.
- Demonstrate how game design approaches (such as paper craft, physical prototyping and game jams) can be applied to improve and challenge historical research and established narratives.
The organisers are keen that games academics and scholars together with historians, archaeologists, classics and other related disciplines are represented. Research or development experiences from the games industry are also encouraged but not necessary.
Submission Details
The workshop takes place on 1 August 2016 at DiGRA/FDG 2016, August 1st-6th at Abertay University (https://digra-fdg2016.org/).
Important dates:
- Paper submission: 25 April, 2016
- Notification to authors: 23 May, 2016
- Camera Ready: 27 Jun 2016
Workshop organization:
Paper submission: The research paper program will consist of short papers (4 pages) and full papers (8 pages) selected via a peer-review process. Since the workshop is intended to explore new ideas and directions, submission of incomplete and in-process results are encouraged.
Demonstrations: We are also inviting demonstrations of historical games or games that play with history. Game demonstrations should be submitted with an accompanying 1-2 page abstract describing the game and its research purpose.
Papers should be formatted using the DiGRA/FDG template
The workshop will be separated into two sessions. Each session will consist of individual presentations, selected on the paper submissions and grouped thematically. Plenary discussions contextualizing the perspectives presented will occur in each session.
Presentations and discussions from the workshop will form the background for a Call for Papers for a research seminar and future anthology on the topic.
Organizers:
- Iain Donald, Abertay University, Dundee, Scotland, UK
- Adam Chapman, University of Gothenburg, Gothenburg, Sweden
- Anna Foka, Umeå University, Umeå, Sweden
- Andrew Elliott, University of Lincoln, Lincoln, UK
- Robert Houghton, University of Winchester, Winchester, UK
Contact: For more information, contact Dr Iain Donald at .