The following workshops have been confirmed:
August 1, 2016
Social Believability in Games 2016
Organiser(s): , Department of Computer and Systems Sciences, Stockholm University, Sweden; , Otter Play, Malta; , Game Lab and Department of Computer Science, Washington University, USA; , Department of Computer and Systems Sciences, Stockholm University, Sweden.
7th Workshop on Procedural Content Generation (PCG2016)
Organiser: , Faculty of Electrical Engineering, Mathematics and Computer Science of Delft University of Technology, the Netherlands; , NYU Tandon School of Engineering Innovation Lab; , Playable Innovative Technologies Lab (PLAIT).
Playing with History: Games, Antiquity and History
Organiser: , Abertay University, Dundee, UK; Adam Chapman, University of Gothenburg, Sweden; Anna Foka, Umeå University, Sweden; Andrew Elliott, University of Lincoln, UK; Robert Houghton, University of Winchester, UK.
Designing Games for Older Adults: Beyond Accessibility and Health Benefits
Organiser(s): , Ohio University, USA; , Miami University, USA; , University of Salford, UK; , University of Lincoln, UK.
August 2, 2016
Morality Play: the Design of Games for Moral Engagement
Organiser(s): , Macquarie University Australia.
Teaching Game Studies: From Beginner to Advanced Pedagogies
Organiser: , Concordia University, Canada; Christopher A Paul, Seattle University, USA.