The following workshops have been confirmed:

August 1, 2016

Social Believability in Games 2016

Organiser(s): Harko Verhagen, Department of Computer and Systems Sciences, Stockholm University, Sweden; Mirjam Palosaari, Otter Play, Malta; Josh McCoy, Game Lab and Department of Computer Science, Washington University, USA; Magnus Johansson, Department of Computer and Systems Sciences, Stockholm University, Sweden.

7th Workshop on Procedural Content Generation (PCG2016)

Organiser: Rafael Bidarra, Faculty of Electrical Engineering, Mathematics and Computer Science of Delft University of Technology, the Netherlands;  Aaron Isaksen, NYU Tandon School of Engineering Innovation Lab; Amy K Hoover, Playable Innovative Technologies Lab (PLAIT).

Playing with History: Games, Antiquity and History

Organiser: Iain Donald, Abertay University, Dundee, UK; Adam Chapman, University of Gothenburg, Sweden; Anna Foka, Umeå University, Sweden; Andrew Elliott, University of Lincoln, UK; Robert Houghton, University of Winchester, UK.

Designing Games for Older Adults: Beyond Accessibility and Health Benefits

Organiser(s): Julie A Brown, Ohio University, USA; Bob de Schutter, Miami University, USA; Claire Dormann, University of Salford, UK; Kathrin Gerling, University of Lincoln, UK.

August 2, 2016

Morality Play:  the Design of Games for Moral Engagement

Organiser(s): Dr Malcolm Ryan, Macquarie University Australia.

Teaching Game Studies: From Beginner to Advanced Pedagogies

Organiser: Mia Consalvo, Concordia University, Canada; Christopher A Paul, Seattle University, USA.